FluidScapes explore the concept of making the invisible visible through the interplay of two generative systems. These images are snapshots capturing moments in time of a real-time fluid field interacting with a generative terrain composed of particles and springs. In this exhibition, the FluidScapes are presented as prints, but they also exist as digital files that can be translated into physical FluidScape Sculptures through 3D printing or CNC machining.
Designer & Developer: Reza Ali
Curator: Hanna Regev
Gallery: Public Works (Art by Code Exhibit)
Output: Metal Prints & Custom Software (C++, openFrameworks)
Year: 2014