Distributed is a project that explores the dynamics of 3D space through particle systems, flocking behavior, the unique geometry of spheres, GLSL shaders, light scattering, interaction, and electromagnetic forces. Particles are initially positioned on the surface of a sphere, where they repel one another while remaining constrained to the spherical surface. Over time, these interactions result in the particles evenly distributing themselves across the sphere.
Designer & Developer: Reza Ali
Output: Prints & Custom Software (C++, GLUT, OpenGL, GLSL)
Year: 2009